Immortals Handbook - ASCENSION

Okay, this is a continuation of the past Immortals Handbook thread here:

For those of you who do not know anything about the Immortals Handbook I suggest you take a look at my website www.immortalshandbook.com

So far I have released two pdfs. The Immortals Handbook - EPIC BESTIARY: Volume One and the Immortals Handbook - ASCENSION. However, the Ascension pdf is not yet totally finished, but you can pre-order at a 10% discount and get to download the work in progress which is currently the Beta Version 0.7. I update Ascension every ten days with the new material until its finished.

The print versions of the two above books are due in October (Epic Bestiary) and March (Ascension).

On a different note, those of you who downloaded Ascension 0.7 will notice that I also kept in some of the ideas (as part of the tables) for the divine/cosmic abilities that have not yet made the full cut, that was just to throw those out for feedback.

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Servitor of Wrath

First Post

*looks over Rusting through Withering*

Rusting Effect: PCs everywhere will hate you for this. Me like.

Saviour: Nice, but watch out for those scoundrels who use area spells on your allies.

Self-Hypnosis: A must-have.

Self Mastery: Obviously I can't get the full intent of the ability from just the one line, but it sounds interesting.

Seventh Sense: Possibly nice, possibly clunky.

Shapechange: I can see many immortals taking this one.

Silver Tongue: I thought you laready had this as an epic feat.

Soldier of Fortune: I'll have to see more of this before I can pass judgement.

Spell Abatement: Does this combine with Learned Spell Immunity in nasty ways?

Spell Absorption: Nice.

Spell Block: Nice.

Spell Dissolution: I have a character right now (not immortal) who would love this.

Spell Immunity: Helpful for stopping those who try to waste your Spell Abatement.

Spell Reflection: This already exists as an epic feat, albeit not from WotC.

Spell Shot: DM: "You take 6 points of damage from the arrow." Player: *snort* DM: *plus 150 from the meteor swarm." Player:

Spell Stealer: I'll be interested to see how this works with spellthieves.

Spiritual Ancestor: Mechanically fine, but it seems a little odd to be drawing power from an outsider potentially a lot weaker than you. Then again, a sirrush can have the half-dragon template.

Squamous: Looks fine.

Superior Combat Casting: Nice.

Superior Critical: Combine all these crit-boosters with the Undersword, hmm?

Superior DR: Nice.

Superior Manyshot: Combine with Inner Eye. Ouch!

Superior Smiting: I don't play smiters, but from what I've heard this could see some crazy abuse.

Superior Sneak Attack: Nice.

Sweat-Born: Now the need for loss of quintessence to divine progeny becomes VERY clear.

Telluric Effect: . Avalanche of Blades. an Unnering weapon. Telluric Effect. *head explodes, numbers come out*

Theopea: I love it.

Total Recall: Nice.

True Seeing: Another must-have.

Two-Dimensional: I've been throwing around an idea for a 2-D creature. Undoubtedly this will do it better.

Unbreakable Grace: Not sure how this one would work.

Unbreakable Soul: Except for Fort saves, not sure how this one would work either.

Unbridled Magic: A must-have for casters.

Unbridled Rage: An amilictli with this ability. *gleep*

Uncanny ThWF: Seems it should have Uncanny TwF as a prereq.

Uncanny TWF: There's already a non-epic feat for this, unless I'm missing something.

Vampiric Effect: NICE!

Vanguard F/R/W: Nice.

Vicissitude: Need to see more to pass judgement.

Weapon Abatement: This is one of your feats, isn't it?

Weapon Breaking: Love it.

Weapon Debasement: Nice.

Weapon Deficiency: Nice.

Weapon Deprecation: Nice.

Withering Effect: Nice.

Fieari

Explorer

Since we have a new thread, here's CRGreathouse's Immortal's Handbook Thread Navigation post, copied from the previous thread.

Revised CR/EL System
Draft #1 (2003-03-30)
Draft #3 (2003-04-07)
Draft #4 (2003-10-15)

Upper_Krust

Legend

thanks for the feedback.

Servitor of Wrath said: Seeking Shot: .

I've had a number of mechanics for this, I just couldn't decide on one in particular.

Servitor of Wrath said:

Self Mastery: Obviously I can't get the full intent of the ability from just the one line, but it sounds interesting.

I think it was an episode of Buffy (or Angel?) where the villain was able to seperate the parts of their body, hands, eyes etc. and have them all act independantly. That always struck me as kind of cool. a bit like the 'thing' (from the John Carpenter movie, not the Fantastic Four that is).

Servitor of Wrath said: Silver Tongue: I thought you laready had this as an epic feat.

I'm changing a few things around, I think making it work as a free action (and thus Divine Ability) might be better.

Servitor of Wrath said: Spell Abatement: Does this combine with Learned Spell Immunity in nasty ways?

I was wondering about that, I think you have to experience the spell before you can learn to become immune.

Servitor of Wrath said: Spell Dissolution: I have a character right now (not immortal) who would love this.

. I can just picture someone with Bloodstrike, Soldier of Fortune and Spell Dissolution doing about an extra hundred points of damage per hit.

In fact if you take Ensorcelled this becomes absolutely deadly. in fact just thinking about it I may need to make this a Cosmic Ability.

Servitor of Wrath said: Spell Immunity: Helpful for stopping those who try to waste your Spell Abatement. Servitor of Wrath said: Spell Reflection: This already exists as an epic feat, albeit not from WotC.

Really. my mechanic will be better, wait'il you see.

Servitor of Wrath said:

Spell Shot: DM: "You take 6 points of damage from the arrow." Player: *snort* DM: *plus 150 from the meteor swarm." Player:

Servitor of Wrath said: Spell Stealer: I'll be interested to see how this works with spellthieves.

Not familiar with spell thieves - tell me more, or where should I be looking?

Servitor of Wrath said:

Spiritual Ancestor: Mechanically fine, but it seems a little odd to be drawing power from an outsider potentially a lot weaker than you. Then again, a sirrush can have the half-dragon template.

The immunities are usually pretty good.

Servitor of Wrath said: Superior Critical: Combine all these crit-boosters with the Undersword, hmm?

Indeed. I'm changing a few of those feats around. Now its going to be:

Improved Critical (feat)
Greater Critical (epic feat)
Superior Critical (divine ability)
Perfect Critical (cosmic ability)

Servitor of Wrath said: Superior Smiting: I don't play smiters, but from what I've heard this could see some crazy abuse.

I'm really worried about Smiting, I need to sort that out once and for all.

Servitor of Wrath said:

Telluric Effect: . Avalanche of Blades. an Unnering weapon. Telluric Effect. *head explodes, numbers come out*

Primarily designed as an [Effect] multiplier but you have just given me an idea.

Servitor of Wrath said:

Unbreakable Grace: Not sure how this one would work.

Unbreakable Soul: Except for Fort saves, not sure how this one would work either.

Yes, Chuckg over at dicefreaks was concerned about these type of divine abilities - although he mentioned those with the Intellectual prefix.

Its possible they could be broken.

Servitor of Wrath said: Unbridled Rage: An amilictli with this ability. *gleep*

They already have this ability.

Servitor of Wrath said: Uncanny ThWF: Seems it should have Uncanny TwF as a prereq.

My final prereqs. have not been installed.

Servitor of Wrath said: Uncanny TWF: There's already a non-epic feat for this, unless I'm missing something.

Maybe its too weak for a divine ability.

Servitor of Wrath said: Weapon Abatement: This is one of your feats, isn't it?
I have been torn between whether its too powerful for a mere feat or not?

Ltheb Silverfrond

Explorer

U_K!
I compiled a critique of most of your Divine abilities. I'd Post or Email 'em to you, but most of them depend on the mechanics used. If you want the list anyway before the next update, let me know.
Oh, and I liked Weapon Abatement as a feat more. As a divine ability, it is weak, as your Arch Rival or whatnot most likely has only one weapon. As a feat it is strong, especially against an army. Perhaps up the prereqs a bit, like requiring X Bab or something. Cha 33 is harsh, but it is strong.

Upper_Krust

Legend
Ltheb Silverfrond said:

U_K!
I compiled a critique of most of your Divine abilities. I'd Post or Email 'em to you, but most of them depend on the mechanics used. If you want the list anyway before the next update, let me know.

I promise your feedback will not go to waste.

Ltheb Silverfrond said:

Oh, and I liked Weapon Abatement as a feat more. As a divine ability, it is weak, as your Arch Rival or whatnot most likely has only one weapon. As a feat it is strong, especially against an army. Perhaps up the prereqs a bit, like requiring X Bab or something. Cha 33 is harsh, but it is strong.


Thanks. I'll give it some thought.

Ltheb Silverfrond

Explorer

U_K!
I threw an email your way with the info in it. I hope it helps you in some way. At around the cosmic level, "balanced" powers are hard to judge, and the only comparasons are powers of equal tier. I hope the next update has the cosmic powers included, they sound pretty cool. I always wanted to shoot anti-matter laser beams from my eyes (Yes I know if it is made of antimatter it isn't a laser). It also seems the higher in tier your powers get, the more awestruck I become. Your Transcendental powers might just kill me.
If you need more ideas for powers, at least at the Divine/Cosmic level, I could throw a few your way. Most would be mage-related, proboboly metamagic feats or somesuch. Also other logical extensions of feats could be available: Learned Weapon Immunity, for example, could work. Cheesy, probobly cosmic or better, but it could work.

Servitor of Wrath

First Post
Upper_Krust said: Not familiar with spell thieves - tell me more, or where should I be looking?

They're a class in Complete Adventurer.

Upper_Krust said: Primarily designed as an [Effect] multiplier but you have just given me an idea.

Hm? I'll have to keep an eye out for this.

Upper_Krust said: They already have this ability.

Oh, same thing. I thought it was a different-but-similar effect.

Upper_Krust said: A feat you say!? Strong Off-Hand Attack from Plot & Poison.

Ltheb Silverfrond

Explorer

Since I didn't post my views on U_K's powers, I think, for the purposes of discussion, that I should list the basics here.
U_K's powers are awesome, but the cooler ones lack mechanical benifit. They give nebulously good abilities, but some, as written, don't actually help you. An Example: Abilities that let you see the past/future. Unless they give some sort of a bonus or whatnot, they don't seem like something to include in a repotoir of powers. Reminds me of the Foresight spell from the SRD. 9th level spell, lets you see the future. Grants a nebulous +2 bonus to ac. Mage armor is better AC wise. Heck, Moment of Prescience gives a +25 to then next roll, as an 8th level spell. No mage, power wise, ever seems to cast Foresight. It doesn't have any rules text attached to it, so it is up to DMs to determine what it does, and most just make it quite weak.
My advice would be to attach some sort of benifit, numbers or actions wise, to the powers to make them more useful than a mere mortal spell, that sadly, does nothing.

Angel Tarragon

Dawn Dragon

Hey, UK! How are you doing? I must say I am quite looking forward to buying the print version of your material. I have no doubt that Ascension will win an Ennie!